M:tG card similarity search
1W · Enchantment
When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Resculpt | 1U | Instant | Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. |
| Angel of Grace | 3WW | Creature — Angel | Flash Flying When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. 5/4 |
| Leonin Snarecaster | 1W | Creature — Cat Soldier | When Leonin Snarecaster enters the battlefield, you may tap target creature. 2/1 |
| Stonerise Spirit | 1W | Creature — Spirit Bird | Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2 |
| Reduce to Memory | 1WW | Sorcery — Lesson | Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. |
| Latchkey Faerie | 3U | Creature — Faerie Rogue | Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. 3/1 |
| Baleful Strix | UB | Artifact Creature — Bird | Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. 1/1 |
| Pyrrhic Revival | 3W/BW/BW/B | Sorcery | Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it. |
| Narnam Renegade | G | Creature — Elf Warrior | Deathtouch Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. 1/2 |
| Intimidation Campaign | 1UB | Enchantment | When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |