M:tG card similarity search
1W · Enchantment
When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Pyrokinesis | 4RR | Instant | You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. |
| Whirlpool Whelm | 1U | Instant | Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
| Flycatcher Giraffid | 4G | Creature — Antelope Lizard | Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. 3/5 |
| Inspiring Cleric | 2W | Creature — Vampire Cleric | When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2 |
| Faerie Duelist | 1U | Creature — Faerie Rogue | Flash Flying When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. 1/2 |
| Sail into the West | 2GU | Instant | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. |
| Mindmelter | 1UB | Creature — Eldrazi Drone | Devoid (This card has no color.) Mindmelter can't be blocked. {3}{C}: Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.) 2/2 |
| Chime of Night | 1B | Enchantment — Aura | Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. |
| Arcanis the Omnipotent | 3UUU | Legendary Creature — Wizard | {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. 3/4 |
| Centaur Healer | 1GW | Creature — Centaur Cleric | When Centaur Healer enters the battlefield, you gain 3 life. 3/3 |