Card Codex

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17 May 2024: Card library updated.

Joust

1R · Sorcery

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Sacred Armory 2Artifact {2}: Target creature gets +1/+0 until end of turn.
Show of Valor 1WInstant Target creature gets +2/+4 until end of turn.
Titanic Growth 1GInstant Target creature gets +4/+4 until end of turn.
Tower of Champions 4Artifact {8}, {T}: Target creature gets +6/+6 until end of turn.
Untamed Might XGInstant Target creature gets +X/+X until end of turn.
Wax GInstant Target creature gets +2/+2 until end of turn.
Wielding the Green Dragon 1GSorcery Target creature gets +4/+4 until end of turn.
Astral Steel 2WInstant Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Boartusk Liege 1R/GR/GR/GCreature — Goblin Knight Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4
Resize 1GInstant Target creature gets +3/+3 until end of turn. Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
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