Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Joyous Respite

3G · Sorcery — Arcane

You gain 1 life for each land you control.

Similar cards

Color identity:
NameManaTypeText
Fiery Justice RGWSorcery Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Epicure of Blood 4BCreature — Vampire Whenever you gain life, each opponent loses 1 life. 4/4
Bloodchief Ascension BEnchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Sphinx's Insight 2WUInstant Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.
Political Trickery 2USorcery Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
Triskaidekaphobia 3BEnchantment At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
Feast of Sanity 3BEnchantment Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.
Cosmos Elixir 4Artifact At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Psychomancer 1BArtifact Creature — Necron Wizard Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. 1/1
Fountain of Renewal 1Artifact At the beginning of your upkeep, you gain 1 life. {3}, Sacrifice Fountain of Renewal: Draw a card.
Page 68