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17 May 2024: Card library updated.

Jubilant Skybonder

1W/UW/U · Creature — Human Wizard

Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast." 2/2

Similar cards

Color identity:
NameManaTypeText
A-Rockslide Sorcerer 2RCreature — Human Wizard Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target. 2/2
Brass Squire 3Artifact Creature — Myr {T}: Attach target Equipment you control to target creature you control. 1/3
The Superlatorium Artifact — Attraction Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Life's Legacy 1GSorcery As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
Two-Headed Sliver 1RCreature — Sliver All Sliver creatures have menace. (They can't be blocked except by two or more creatures.) 1/1
Mouth to Mouth 3USorcery Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Hexgold Hoverwings 3WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}
Cunning Breezedancer 4WUCreature — Dragon Flying Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. 4/4
Rally of Wings 1WInstant Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Heartseeker 4Artifact — Equipment Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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