Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Judge's Familiar

W/U · Creature — Bird

Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}. 1/1

Similar cards

Color identity:
NameManaTypeText
Vessel of Volatility 1REnchantment {1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}.
Chained Throatseeker 5UCreature — Phyrexian Horror Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned. 5/5
Mogg Conscripts RCreature — Goblin Mogg Conscripts can't attack unless you've cast a creature spell this turn. 2/2
Run Afoul GInstant Target opponent sacrifices a creature with flying.
Grim Affliction 2BInstant Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Satyr Hedonist 1GCreature — Satyr {R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}. 2/1
Finale of Promise XRRSorcery You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Leech Bonder 2UCreature — Merfolk Soldier Leech Bonder enters the battlefield with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.) 3/3
Undercity Necrolisk 3BCreature — Zombie Lizard {1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.) 3/3
Candlekeep Inspiration 4USorcery Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Page 138