M:tG card similarity search
1W · Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
Name | Mana | Type | Text |
---|---|---|---|
Light 'Em Up | 1R | Sorcery | Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker. |
Burn Trail | 3R | Sorcery | Burn Trail deals 3 damage to any target. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Quagmire | 2B | Enchantment | Creatures with swampwalk can be blocked as though they didn't have swampwalk. |
Garna, Bloodfist of Keld | 1BRR | Legendary Creature — Human Berserker | Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. 4/3 |
Stoke the Flames | 2RR | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target. |
Rolling Temblor | 2R | Sorcery | Rolling Temblor deals 2 damage to each creature without flying. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Brainbite | 2UB | Sorcery | Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card. |
Rolling Earthquake | XR | Sorcery | Rolling Earthquake deals X damage to each creature without horsemanship and each player. |
The Tenth Doctor | 3UR | Legendary Creature — Time Lord Doctor | Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) 3/5 |
Ancient Lumberknot | 2BG | Creature — Treefolk | Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. 1/4 |