M:tG card similarity search
1W · Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
Name | Mana | Type | Text |
---|---|---|---|
Branching Bolt | 1RG | Instant | Choose one or both — • Branching Bolt deals 3 damage to target creature with flying. • Branching Bolt deals 3 damage to target creature without flying. |
Nassari, Dean of Expression | 3RR | Legendary Creature — Efreet Shaman | At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression. 4/4 |
Barrage of Expendables | R | Enchantment | {R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target. |
Blood Rites | 3RR | Enchantment | {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target. |
Goblin Bombardment | 1R | Enchantment | Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. |
Skull Catapult | 4 | Artifact | {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target. |
Weaponize the Monsters | R | Enchantment | {2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target. |
Unmask | 3B | Sorcery | You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
Archery Training | W | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." |
Bedrock Tortoise | 3G | Creature — Turtle | As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. 0/6 |