Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Judge of Currents

1W · Creature — Merfolk Wizard

Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1

Similar cards

Color identity:
NameManaTypeText
Might Weaver 1GCreature — Human Wizard {2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/1
Hydroform GUInstant Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
Wistful Selkie G/UG/UG/UCreature — Merfolk Wizard When Wistful Selkie enters the battlefield, draw a card. 2/2
Moroii 2UBCreature — Vampire Flying At the beginning of your upkeep, you lose 1 life. 4/4
Sip of Hemlock 4BBSorcery Destroy target creature. Its controller loses 2 life.
Lord of Atlantis UUCreature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Glyph Keeper 3UUCreature — Sphinx Flying Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability. Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.) 5/3
Vampire Lacerator BCreature — Vampire Warrior At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. 2/2
Mistmeadow Vanisher 2W/UCreature — Kithkin Wizard Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2
Throne of the High City Land {T}: Add {C}. {4}, {T}, Sacrifice Throne of the High City: You become the monarch.
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