Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Juggernaut

4 · Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. 5/3

Similar cards

Color identity:
NameManaTypeText
Arachnus Web 2GEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Sol, Advocate Eternal GWUBLegendary Creature — Dragon Angel Legendary partner (You can have two commanders if this is one of them. The other one is promoted to legendary.) Flying, vigilance Teamwork — Whenever you attack or block with both Sol, Advocate Eternal and its partner, support 4 and investigate four times. 4/4
Stabilizer 2Artifact Players can't cycle cards.
Inescapable Blaze 4RRInstant This spell can't be countered. Inescapable Blaze deals 6 damage to any target.
First Come, First Served 1WEnchantment Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.
Headstrong Brute 2RCreature — Orc Pirate Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate. 3/3
Curse of the Nightly Hunt 2REnchantment — Aura Curse Enchant player Creatures enchanted player controls attack each combat if able.
Stone-Cold Basilisk 4GCreature — Basilisk Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities. 2.5/5
Child of Alara WUBRGLegendary Creature — Avatar Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. 6/6
Farrel's Zealot 1WWCreature — Human Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. 2/2
Page 98