M:tG card similarity search
G · Creature — Human Monk
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Keeper of the Mind | UU | Creature — Human Wizard | {U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. 1/2 |
Ramses, Assassin Lord | 2UB | Legendary Creature — Human Assassin | Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4 |
Xathrid Slyblade | 2B | Creature — Human Assassin | Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.) 2/1 |
Eutropia the Twice-Favored | 1GU | Legendary Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. 2/2 |
Pardic Collaborator | 3R | Creature — Human Barbarian | First strike {B}: Pardic Collaborator gets +1/+1 until end of turn. 2/2 |
Auriok Sunchaser | 1W | Creature — Human Soldier | Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying. 1/1 |
Fathom Fleet Cutthroat | 3B | Creature — Human Pirate | When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/3 |
Grixis Battlemage | 2B | Creature — Human Wizard | {U}, {T}: Draw a card, then discard a card. {R}, {T}: Target creature can't block this turn. 2/2 |
Vortex Runner | 2U | Creature — Human Wizard | As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. 2/3 |
Watcher for Tomorrow | 1U | Creature — Human Wizard | Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. 2/1 |