M:tG card similarity search
GW · Enchantment Creature — Human Monk
Lifelink Enchantment spells you cast cost {1} less to cast. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Eaten Alive | B | Sorcery | As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker. |
Overmaster | R | Sorcery | The next instant or sorcery spell you cast this turn can't be countered. Draw a card. |
Angel's Feather | 2 | Artifact | Whenever a player casts a white spell, you may gain 1 life. |
Zenith Chronicler | 2 | Artifact Creature — Phyrexian Construct | Whenever a player casts their first multicolored spell each turn, each other player draws a card. 3/1 |
Garenbrig Paladin | 4G | Creature — Giant Knight | Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. 4/4 |
Putrefaction | 4B | Enchantment | Whenever a player casts a green or white spell, that player discards a card. |
Sevinne's Reclamation | 2W | Sorcery | Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Pristine Skywise | 4WU | Creature — Dragon | Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. 6/4 |
Xerex Strobe-Knight | 2U | Creature — Human Knight | Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn. 2/2 |
Angel of Unity | 1W | Creature — Angel Cleric | Flying, lifelink Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) 1/3 |