Card Codex

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17 May 2024: Card library updated.

Jukai Naturalist

GW · Enchantment Creature — Human Monk

Lifelink Enchantment spells you cast cost {1} less to cast. 2/2

Similar cards

Color identity:
NameManaTypeText
Despondency 1BEnchantment — Aura Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
Solemn Doomguide 3BBCreature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5
Two-Headed Hunter 4RCreature — Giant Menace (This creature can't be blocked except by two or more creatures.) 5/4
Wayward Giant 4RCreature — Giant Menace 4/5
Veteran Armorer 1WCreature — Human Soldier Other creatures you control get +0/+1. 2/2
Genju of the Cedars GEnchantment — Aura Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
A-The One Ring 4Legendary Artifact Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {1}, {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Brainwash WEnchantment — Aura Enchant creature Enchanted creature can't attack unless its controller pays {3}.
Plumes of Peace 1WUEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast — {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
Soul Kiss 2BEnchantment — Aura Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
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