M:tG card similarity search
1G · Creature — Human Samurai
Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Metropolis Sprite | 1U | Creature — Faerie Rogue | Flying {U}: Metropolis Sprite gets +1/-1 until end of turn. 1/2 |
Avizoa | 3U | Creature — Jellyfish | Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn. 2/2 |
Squirrel Sovereign | 1G | Creature — Squirrel Noble | Other Squirrels you control get +1/+1. 2/2 |
Pyrophobia | 1R | Sorcery | Pyrophobia deals 3 damage to target creature. Cowards can't block this turn. |
Furyblade Vampire | 1R | Creature — Vampire Berserker | Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. 1/2 |
A-Asari Captain | 1RW | Creature — Human Samurai | Trample, haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 2/1 |
Passwall Adept | 1U | Creature — Human Wizard | {2}{U}: Target creature can't be blocked this turn. 1/3 |
Inner Calm, Outer Strength | 2G | Instant — Arcane | Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. |
Abyssal Nocturnus | 1BB | Creature — Horror | Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Longtusk Stalker | G | Creature — Cat | Whenever Longtusk Stalker enters the battlefield or attacks, you get {E}. Pay {E}{E}: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0. 1/1 |