Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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U · Instant

Target creature gains flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Agent of Shauku 1BCreature — Human Mercenary {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. 1/1
Witch-king of Angmar 3BBLegendary Creature — Wraith Noble Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. 5/3
Burning Shield Askari 2RCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn. 2/2
Zhalfirin Knight 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn. 2/2
Lend a Ham 2BInstant — Adventure Exile target creature. You gain 1 life for each Boar you control.
Chance for Glory 1RWInstant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Serra Paladin 2WWCreature — Human Knight {T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. 2/2
Kitesail Cleric WCreature — Kor Cleric Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. 1/1
Scuttling Sentinel 1G/UG/UCreature — Crab Elf Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) 3/2
Tragic Slip BInstant Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
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