Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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U · Instant

Target creature gains flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Furystoke Giant 3RRCreature — Giant Warrior When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
Fanatic of Xenagos 1RGCreature — Centaur Warrior Trample Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. 3/3
Tidewater Minion 3UUCreature — Elemental Minion Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4
Tyrant of Kher Ridges 4RRCreature — Dragon Flying When Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target. {R}: Tyrant of Kher Ridges gets +1/+0 until end of turn. 4/5
Traveling Minister WCreature — Human Cleric {T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. 1/1
Viashino Slasher 1RCreature — Viashino Warrior {R}: Viashino Slasher gets +1/-1 until end of turn. 1/2
Ominous Sphinx 3UUCreature — Sphinx Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn. 4/4
Canyon Drake 2RRCreature — Drake Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. 1/2
Revelsong Horn 2Artifact {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Case of the Shattered Pact 2Enchantment — Case When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
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