M:tG card similarity search
1BB · Creature — Efreet
Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Delraich | 6B | Creature — Horror | You may sacrifice three black creatures rather than pay this spell's mana cost. Trample 6/6 |
Archway Commons | Land | Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. | |
Gateway Plaza | Land — Gate | Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. | |
Rupture Spire | Land | Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. | |
Transguild Promenade | Land | Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. | |
Mindswipe | XUR | Instant | Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller. |
Nezumi Shadow-Watcher | B | Creature — Rat Warrior | Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. 1/1 |
Broken Ambitions | XU | Instant | Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
Haunted Fengraf | Land | {T}: Add {C}. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. | |
Divine Intervention | 6WW | Enchantment | Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw. |