Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jund Battlemage

2R · Creature — Human Shaman

{B}, {T}: Target player loses 1 life. {G}, {T}: Create a 1/1 green Saproling creature token. 2/2

Similar cards

Color identity:
NameManaTypeText
Prince Imrahil the Fair WULegendary Creature — Human Noble Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. 2/2
Wurmcoil Engine 6Artifact Creature — Phyrexian Wurm Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink. 6/6
Thrashing Mudspawn 3BBCreature — Beast Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4
An-Havva Inn 1GGSorcery You gain X plus 1 life, where X is the number of green creatures on the battlefield.
Souls of the Faultless WBBCreature — Spirit Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4
Benevolent Offering 3WInstant Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
Vitality Charm GInstant Choose one — • Create a 1/1 green Insect creature token. • Target creature gets +1/+1 and gains trample until end of turn. • Regenerate target Beast.
Mage Hunter 3BCreature — Horror Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. 3/4
Glass Asp 1GGCreature — Snake Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step. 2/1
Simic Keyrune 3Artifact {T}: Add {G} or {U}. {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Page 140