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17 May 2024: Card library updated.

Jungle Wurm

3GG · Creature — Wurm

Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. 5/5

Similar cards

Color identity:
NameManaTypeText
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Opal Acrolith 2WEnchantment Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment.
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Sneaky Homunculus 1UCreature — Homunculus Illusion Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. 1/1
Hollow Warrior 4Artifact Creature — Golem Warrior Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.) 4/4
Iron Golem 4Artifact Creature — Golem Vigilance Iron Golem attacks or blocks each combat if able. 5/3
Deathcoil Wurm 6GGCreature — Wurm You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. 7/6
Ghitu Encampment Land Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Blow Your House Down 2RSorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Crossway Vampire 1RRCreature — Vampire When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2
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