M:tG card similarity search
3GG · Creature — Wurm
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Stromkirk Captain | 1BR | Creature — Vampire Soldier | First strike Other Vampire creatures you control get +1/+1 and have first strike. 2/2 |
Shimmering Barrier | 1W | Creature — Wall | Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.) 1/3 |
Giant Crab | 4U | Creature — Crab | {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/3 |
Park Heights Maverick | 2G | Creature — Human Soldier | Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) Park Heights Maverick can't be blocked by creatures with power 2 or less. Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. 2/2 |
Alchor's Tomb | 4 | Artifact | {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) |
Varchild's Crusader | 3R | Creature — Human Knight | {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. 3/2 |
Bubbling Muck | B | Sorcery | Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}. |
Ghost-Lit Nourisher | 2G | Creature — Spirit | {2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel — {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. 2/1 |
Vindictive Mob | 4BB | Creature — Human Berserker | When Vindictive Mob enters the battlefield, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings. 5/5 |
Buzz Buggy | Artifact — Contraption | Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn. |