Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Juniper Order Druid

2G · Creature — Human Cleric Druid

{T}: Untap target land. 1/1

Similar cards

Color identity:
NameManaTypeText
Hall of Storm Giants Land If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Abominable Treefolk 2GUSnow Creature — Treefolk Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. */*
Human Frailty BInstant Destroy target Human creature.
Balduvian War-Makers 4RCreature — Human Barbarian Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 3/3
Enter the Unknown GSorcery Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
Companion of the Trials 2WCreature — Bird Soldier Flying {1}{W}: Untap target creature. Activate only if you control a Gideon planeswalker. 2/2
Midnight Duelist WCreature — Human Soldier Protection from Vampires 1/2
Hurloon Shaman 1RRCreature — Minotaur Shaman When Hurloon Shaman dies, each player sacrifices a land. 2/3
Nael, Avizoa Aeronaut 2GULegendary Creature — Elf Scout Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. 2/4
Barbed Field 2RREnchantment — Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to any target."
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