Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Juniper Order Druid

2G · Creature — Human Cleric Druid

{T}: Untap target land. 1/1

Similar cards

Color identity:
NameManaTypeText
Coalition Victory 3WUBRGSorcery You win the game if you control a land of each basic land type and a creature of each color.
Marble Titan 3WCreature — Giant Creatures with power 3 or greater don't untap during their controllers' untap steps. 3/3
Orochi Ranger 1GCreature — Snake Warrior Ranger Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/1
Hostile Desert Land — Desert {T}: Add {C}. {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
Maraxus of Keld 4RRLegendary Creature — Human Warrior Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. */*
Fabled Passage Land {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Ankh of Mishra 2Artifact Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Time Spiral 4UUSorcery Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Midnight Guard 2WCreature — Human Soldier Whenever another creature enters the battlefield, untap Midnight Guard. 2/3
A-Llanowar Loamspeaker 1GCreature — Elf Druid {T}: Add one mana of any color. {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3
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