Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jurassic Park

· Legendary Land

(Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control.

Similar cards

Color identity:
NameManaTypeText
Jhoira of the Ghitu 1URLegendary Creature — Human Wizard {2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.) 2/2
Bombardment RSorcery Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
The Tomb of Aclazotz Legendary Land — Cave (Transforms from Tarrian's Journal.) {T}: Add {B}. {T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Favor of the Mighty 1WTribal Enchantment — Giant Each creature with the highest mana value has protection from all colors.
Opal Palace Land {T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Splinter 2GGSorcery Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
A-Patrician Geist 2UCreature — Spirit Knight Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {U} less to cast. (If it doesn't require {U}, it costs {1} less to cast.) 2/2
Patrician Geist 2UCreature — Spirit Knight Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {1} less to cast. 2/2
Deal Gone Bad 3BInstant Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Gnoll Hunting Party 5RCreature — Gnoll This spell costs {1} less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike. 4/4
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