Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jushi Apprentice

1U · Creature — Human Wizard

{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2

Similar cards

Color identity:
NameManaTypeText
Amass the Components 3USorcery Draw three cards, then put a card from your hand on the bottom of your library.
Bloodfire Mentor 2RCreature — Efreet Shaman {2}{U}, {T}: Draw a card, then discard a card. 0/5
Gandalf, Friend of the Shire 3ULegendary Creature — Avatar Wizard Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. 2/4
Cloaked Cadet 4GCreature — Human Ranger Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4
Skyscanner 3Artifact Creature — Thopter Flying When Skyscanner enters the battlefield, draw a card. 1/1
Owlbear 3GGCreature — Bird Bear Trample Keen Senses — When Owlbear enters the battlefield, draw a card. 4/4
Fallowsage 3UCreature — Merfolk Wizard Whenever Fallowsage becomes tapped, you may draw a card. 2/2
Eureka Moment 2GUInstant Draw two cards. You may put a land card from your hand onto the battlefield.
Latchkey Faerie 3UCreature — Faerie Rogue Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. 3/1
Resourceful Return 1BSorcery Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
Page 43