Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Just Fate

2W · Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.

Similar cards

Color identity:
NameManaTypeText
Chronomantic Escape 4WWSorcery Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
War Priest of Thune 1WCreature — Human Cleric When War Priest of Thune enters the battlefield, you may destroy target enchantment. 2/2
Caparocti Sunborn 2RWLegendary Creature — Human Soldier Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4
Devastation 5RRSorcery Destroy all creatures and lands.
Ebony Horse 3Artifact {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Marvo, Deep Operative 3UBLegendary Creature — Octopus Rogue Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. 1/8
Leeching Sliver 1BCreature — Sliver Whenever a Sliver you control attacks, defending player loses 1 life. 1/1
Trouble in Pairs 2WWEnchantment If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Glory Bearers 3WEnchantment Creature — Human Cleric Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4
Mogg Cannon 2Artifact {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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