Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Justice

2WW · Enchantment

At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.

Similar cards

Color identity:
NameManaTypeText
Awaken the Blood Avatar 6BRSorcery As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
Evasive Action 1UInstant Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Spelling Bee 2GCreature — Alien Insect Flying, deathtouch Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1. 1/1
Scouring Sands 1RSorcery Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Trouble 2RSorcery Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
Super-Duper Death Ray 2RInstant Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.
Fate Unraveler 3BEnchantment Creature — Hag Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. 3/4
Trusted Advisor UCreature — Human Advisor Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand. 1/2
Tlincalli Hunter 5GGCreature — Scorpion Scout Trample Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile. 7/7
Firemaw Kavu 5RCreature — Kavu Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. 4/2
Page 224