M:tG card similarity search
2WW · Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
Name | Mana | Type | Text |
---|---|---|---|
Magnetic Mine | 4 | Artifact | Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller. |
Anowon, the Ruin Thief | 2UB | Legendary Creature — Vampire Rogue | Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) 2/4 |
Okiba-Gang Shinobi | 3BB | Creature — Rat Ninja | Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. 3/2 |
Lullmage's Familiar | 1GU | Creature — Beast | {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4 |
Kor Firewalker | WW | Creature — Kor Soldier | Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2 |
Explosion | XUURR | Instant | Explosion deals X damage to any target. Target player draws X cards. |
Explosive Singularity | 8RR | Sorcery | As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target. |
Soul Sear | 2R | Instant | Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. |
Graceful Antelope | 2WW | Creature — Antelope | Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. 1/4 |
Absorb Energy | 1UU | Instant | Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast." |