M:tG card similarity search
2WW · Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
Name | Mana | Type | Text |
---|---|---|---|
Manta Ray | 1UU | Creature — Fish | Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray. 3/3 |
Automated Assembly Line | 1W | Artifact | Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token. |
Komainu Battle Armor | 2R | Artifact Creature — Equipment Dog | Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
Ninja of the Deep Hours | 3U | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2 |
Bind the Monster | U | Enchantment — Aura | Enchant creature When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step. |
Dispel | U | Instant | Counter target instant spell. |
Flash Counter | 1U | Instant | Counter target instant spell. |
Boreal Outrider | 2G | Snow Creature — Elf Warrior | Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ({S} is mana from a snow source.) 3/2 |
Blighted Steppe | Land | {T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. | |
Lightwielder Paladin | 3WW | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. 4/4 |