Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Justiciar's Portal

1W · Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Jawbone Duelist 1WCreature — Phyrexian Soldier Double strike Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) 1/1
Lone Rider 1WCreature — Human Knight First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. 1/1
Kinjalli's Dawnrunner 2WCreature — Human Scout Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Urborg Scavengers 2BCreature — Spirit Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 2/2
Sigarda's Vanguard 4WCreature — Angel Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. 3/3
Saltskitter 3WCreature — Wurm Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step. 3/4
Rowan's Battleguard 3RCreature — Human Knight First strike As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0. 3/3
Temur Battle Rage 1RInstant Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Return to Action 1BInstant Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
Knight of the Hokey Pokey WWCreature — Knight First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2
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