M:tG card similarity search
2W · Creature — Human Cleric Ally
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Hall of Gemstone | 1GG | World Enchantment | At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. |
Nyx Lotus | 4 | Legendary Artifact | Nyx Lotus enters the battlefield tapped. {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) |
Midvast Protector | 3W | Creature — Human Wizard | When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. 2/3 |
Jeweled Torque | 2 | Artifact | As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. |
Nyx | Plane — Theros | Nontoken creatures are enchantments in addition to their other types. Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color. | |
Sudden Demise | XR | Sorcery | Choose a color. Sudden Demise deals X damage to each creature of the chosen color. |
Sejiri Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. |
Sungold Sentinel | 1W | Creature — Human Soldier | Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2 |
Center Soul | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Emerge Unscathed | W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |