M:tG card similarity search
3W · Creature — Human Knight
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Hidden Blade | 2 | Artifact — Equipment | Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2} |
Char-Rumbler | 2RR | Creature — Elemental | Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. -1/3 |
Windbrisk Raptor | 5WW | Creature — Bird | Flying Attacking creatures you control have lifelink. 5/7 |
Corrupted Key | B | Artifact — Key | As long as Corrupted Key is tapped, creatures you control have menace and deathtouch. |
Mercadia's Downfall | 2R | Instant | Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. |
Contractual Safeguard | 2W | Instant | Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control. |
Kormus Bell | 4 | Artifact | All Swamps are 1/1 black creatures that are still lands. |
Maze Glider | 5U | Creature — Elemental | Flying Multicolored creatures you control have flying. 3/5 |
Arachnoid Adaptation | G | Instant | Target creature gets +2/+2 and gains reach until end of turn. Untap it. |
Leaping Ambush | G | Instant | Target creature gets +1/+3 and gains reach until end of turn. Untap it. |