M:tG card similarity search
3B · Sorcery
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Blind Zealot | 1BB | Creature — Phyrexian Human Cleric | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. 2/2 |
| Soul Seizer | 3UU | Creature — Spirit | Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. 1/3 |
| Archpriest of Shadows | 3BB | Creature — Human Warlock | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Deathtouch Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield. 4/4 |
| Rustmouth Ogre | 4RR | Creature — Ogre | Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. 5/4 |
| Archmage's Newt | 1U | Creature — Salamander Mount | Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3 2/2 |
| Graceful Antelope | 2WW | Creature — Antelope | Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. 1/4 |
| Sandsteppe Mastodon | 5GG | Creature — Elephant | Reach When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.) 5/5 |
| Ashling the Pilgrim | 1R | Legendary Creature — Elemental Shaman | {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. 1/1 |
| Fated Intervention | 2GGG | Instant | Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
| Slith Predator | GG | Creature — Slith | Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. 1/1 |