M:tG card similarity search
3B · Sorcery
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Covert Cutpurse | 2B | Creature — Human Rogue | When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1 |
| Emerald Oryx | 3G | Creature — Antelope | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3 |
| Prophetic Flamespeaker | 1RR | Creature — Human Shaman | Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. 1/3 |
| Uktabi Kong | 5GGG | Creature — Ape | Trample When Uktabi Kong enters the battlefield, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token. 8/8 |
| Puresteel Angel | 8 | Artifact Creature — Angel | Flying, indestructible When Puresteel Angel enters the battlefield, exile all artifacts that aren't colorless. Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem." 4/4 |
| Solar Blaze | 2RW | Sorcery | Each creature deals damage to itself equal to its power. |
| Wave of Reckoning | 4W | Sorcery | Each creature deals damage to itself equal to its power. |
| Fungal Sprouting | 3G | Sorcery | Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control. |
| Coastline Chimera | 3U | Creature — Chimera | Flying {1}{W}: Coastline Chimera can block an additional creature this turn. 1/5 |
| Amalia Benavides Aguirre | WB | Legendary Creature — Vampire Scout | Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |