Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kagemaro's Clutch

3B · Enchantment — Aura

Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand.

Similar cards

Color identity:
NameManaTypeText
Wall of Roots 1GCreature — Plant Wall Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn. 0/5
Vicious Betrayal 3BBSorcery As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
Chainer's Torment 3BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Ferocity 1GEnchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Reforge the Soul 3RRSorcery Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Auramancer 2WCreature — Human Wizard When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. 2/2
Leyline Surge Enchantment At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
Wheel of Fortune 2RSorcery Each player discards their hand, then draws seven cards.
Rambling Possum 2GCreature — Possum Mount Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/3
Unconventional Tactics 2WSorcery Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.
Page 308