Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kagemaro, First to Suffer

3BB · Legendary Creature — Demon Spirit

Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. */*

Similar cards

Color identity:
NameManaTypeText
Spectral Steel 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Dead Before Sunrise 3RInstant Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Carrion Howler 3BCreature — Zombie Wolf Pay 1 life: Carrion Howler gets +2/-1 until end of turn. 2/2
The Provider Hero Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
Tectonic Break XRRSorcery Each player sacrifices X lands.
Earthshaker 4RRCreature — Spirit Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. 4/5
Entropic Eidolon 3BCreature — Spirit {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. 2/2
Oblivion Crown 1BEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Noxious Gearhulk 4BBArtifact Creature — Construct Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. 5/4
Robe of Stars 1WArtifact — Equipment Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}
Page 419