Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kaito's Pursuit

2B · Sorcery

Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Similar cards

Color identity:
NameManaTypeText
Deepwood Drummer 1GCreature — Human Spellshaper {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. 1/1
Solitary Defiance 2UEnchantment As long as you control exactly one creature, that creature has vigilance and ward {2}. Whenever a creature you control attacks alone, seek two nonland cards, then discard a card.
Roofstalker Wight 1BCreature — Zombie {1}{U}: Roofstalker Wight gains flying until end of turn. 2/1
Screeching Skaab 1UCreature — Zombie When Screeching Skaab enters the battlefield, mill two cards. 2/1
Wailing Ghoul 1BCreature — Zombie When Wailing Ghoul enters the battlefield, mill two cards. 1/3
Mouth to Mouth 3USorcery Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Tasigur, the Golden Fang 5BLegendary Creature — Human Shaman Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand. 4/5
Wheel of Fate Sorcery Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Heir of Falkenrath 1BCreature — Vampire Discard a card: Transform Heir of Falkenrath. Activate only once each turn. 2/1
Page 58