M:tG card similarity search
2B · Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Name | Mana | Type | Text |
---|---|---|---|
Aerie Mystics | 4W | Creature — Bird Wizard | Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) 3/3 |
Drudge Sentinel | 2B | Creature — Skeleton Warrior | {3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/1 |
Memory Erosion | 1UU | Enchantment | Whenever an opponent casts a spell, that player mills two cards. |
Words of Wisdom | 1U | Instant | You draw two cards, then each other player draws a card. |
Shocker | 1R | Creature — Insect | Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 1/1 |
Zask, Skittering Swarmlord | 3GG | Legendary Creature — Insect | You may play lands and cast Insect spells from your graveyard. Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. ({B/G} can be paid with either {B} or {G}.) 5/5 |
Atemsis, All-Seeing | 3UUU | Legendary Creature — Sphinx | Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game. 4/5 |
Hellhole Rats | 2BR | Creature — Rat | Haste When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value. 2/2 |
Serum Raker | 2UU | Creature — Phyrexian Drake | Flying When Serum Raker dies, each player discards a card. 3/2 |
Insurrection | 5RRR | Sorcery | Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. |