M:tG card similarity search
2B · Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Name | Mana | Type | Text |
---|---|---|---|
Femeref Knight | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 |
Peace of Mind | 1W | Enchantment | {W}, Discard a card: You gain 3 life. |
Tome Scour | U | Sorcery | Target player mills five cards. |
Geier Reach Sanitarium | Legendary Land | {T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card. | |
Larceny | 3BB | Enchantment | Whenever a creature you control deals combat damage to a player, that player discards a card. |
Another Chance | 2B | Instant | You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) |
Mystic Skyfish | 2U | Creature — Fish | Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1 |
Bog Witch | 2B | Creature — Human Spellshaper | {B}, {T}, Discard a card: Add {B}{B}{B}. 1/1 |
Aven Trooper | 3W | Creature — Bird Soldier | Flying {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. 1/1 |
Witness the End | 3B | Sorcery | Devoid (This card has no color.) Target opponent exiles two cards from their hand and loses 2 life. |