Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kalemne's Captain

3WW · Creature — Giant Soldier

Vigilance {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. 5/5

Similar cards

Color identity:
NameManaTypeText
Magnetic Flux 2UInstant Artifact creatures you control gain flying until end of turn.
Battle at the Helvault 4WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Tyrite Sanctum Land {T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
Tethered Griffin WCreature — Griffin Flying When you control no enchantments, sacrifice Tethered Griffin. 2/3
Pull from Eternity WInstant Put target face-up exiled card into its owner's graveyard.
Ironsoul Enforcer 4WArtifact Creature — Human Samurai Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. 4/4
Treachery 3UUEnchantment — Aura Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature.
Aladdin 2RRCreature — Human Rogue {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. 1/1
Disorder 1RSorcery Disorder deals 2 damage to each white creature and each player who controls a white creature.
Goldmeadow Harrier WCreature — Kithkin Soldier {W}, {T}: Tap target creature. 1/1
Page 245