M:tG card similarity search
1WB · Legendary Creature — Human Advisor
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Despoil | 3B | Sorcery | Destroy target land. Its controller loses 2 life. |
Spreading Rot | 4B | Sorcery | Destroy target land. Its controller loses 2 life. |
Blossoming Calm | W | Instant | You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Peace of Mind | 1W | Enchantment | {W}, Discard a card: You gain 3 life. |
Kothophed, Soul Hoarder | 4BB | Legendary Creature — Demon | Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. 6/6 |
Feed the Clan | 1G | Instant | You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater. |
Sphinx's Insight | 2WU | Instant | Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life. |
Shu Farmer | 1W | Creature — Human | {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/1 |
Tithebearer Giant | 5B | Creature — Giant Warrior | When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. 4/5 |
Lich's Mastery | 3BBB | Legendary Enchantment | Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game. |