M:tG card similarity search
1W · Creature — Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Tattered Drake | 4U | Creature — Zombie Drake | Flying {B}: Regenerate Tattered Drake. 2/2 |
| Stasis Field | 1U | Enchantment — Aura | Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities. |
| Setessan Champion | 2G | Creature — Human Warrior | Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. 1/3 |
| Festering Evil | 3BB | Enchantment | At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player. |
| Hostile Hostel | Land | {T}: Add {C}. {1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. | |
| Archon of the Wild Rose | 2WW | Creature — Archon | Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. 4/4 |
| Spectral Bears | 1G | Creature — Bear Spirit | Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. 3/3 |
| Memory Test | Artifact — Attraction | When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down. Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize! Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction. | |
| Overbeing of Myth | G/UG/UG/UG/UG/U | Creature — Spirit Avatar | Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */* |
| Ghost Hounds | 1B | Creature — Dog Spirit | Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. 1/1 |