M:tG card similarity search
1W · Creature — Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Wanderwine Prophets | 4UU | Creature — Merfolk Wizard | Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. 4/4 |
| Rotisserie Elemental | R | Creature — Elemental | Menace Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn. 1/1 |
| Path of the Ghosthunter | X1W | Sorcery | Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. |
| Angelic Ascension | 1W | Instant | Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying. |
| Phantom Flock | 3WW | Creature — Bird Soldier Spirit | Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. 0/0 |
| Sealock Monster | 3UU | Creature — Octopus | Sealock Monster can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. 5/5 |
| Infernal Denizen | 7B | Creature — Demon | At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. 5/7 |
| Kiki-Jiki, Mirror Breaker | 2RRR | Legendary Creature — Goblin Shaman | Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. 2/2 |
| Shadowborn Apostle | B | Creature — Human Cleric | A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. 1/1 |
| Frenzied Fugue | 3R | Enchantment — Aura | Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. |