Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kami of Celebration

4R · Creature — Spirit

Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control. 3/3

Similar cards

Color identity:
NameManaTypeText
Odric's Outrider 3WCreature — Human Knight Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. 2/4
Browse 2UUEnchantment {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Guul Draz Mucklord 2BCreature — Crocodile When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. 2/3
Orcish Librarian 1RCreature — Orc {R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. 1/1
Ramunap Excavator 2GCreature — Naga Cleric You may play lands from your graveyard. 2/3
Supply Runners 4WCreature — Dog When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. 2/2
Invasion of Moag 2GWBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.
Greenbelt Radical 3GCreature — Centaur Citizen Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. 4/4
War-Wing Siren 2UCreature — Siren Soldier Flying Heroic — Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren. 1/3
Plant Beans 1GSorcery — Adventure You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Page 53