Card Codex

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17 May 2024: Card library updated.

Kami of Fire's Roar

3R · Creature — Spirit

Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Eerie Soultender 2BCreature — Spirit Cleric When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.) {4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand. 3/1
Broken Visage 4BInstant Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Neyith of the Dire Hunt 2GGLegendary Creature — Human Warrior Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) 3/3
Keymaster Rogue 3UCreature — Human Rogue Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2
Ageless Sentinels 3WCreature — Wall Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) 4/4
Goma Fada Vanguard 1RCreature — Human Warrior Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. 2/2
Deathgazer 3BCreature — Lizard Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. 2/2
Herald of Secret Streams 3UCreature — Merfolk Warrior Creatures you control with +1/+1 counters on them can't be blocked. 2/3
Guiding Spirit 1WUCreature — Angel Spirit Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. 1/2
Greater Werewolf 4BCreature — Werewolf At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. 2/4
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