Card Codex

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17 May 2024: Card library updated.

Kami of Mourning

2B · Creature — Spirit

Whenever Kami of Mourning enters the battlefield, target creature you control or creature card in your graveyard perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped." 3/2

Similar cards

Color identity:
NameManaTypeText
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Patrician Geist 2UCreature — Spirit Knight Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {1} less to cast. 2/2
Isperia's Skywatch 5UCreature — Vedalken Knight Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 3/3
Mystic Familiar 1WCreature — Bird Flying Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. 1/2
Paragon of New Dawns 3WCreature — Human Soldier Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.) 2/2
Trial of Knowledge 3UEnchantment When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.
Paragon of Gathering Mists 3UCreature — Human Wizard Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn. 2/2
Teferi's Tutelage 2UEnchantment When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Vizier of Deferment 2WCreature — Human Cleric Flash When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step. 2/2
Greenbelt Radical 3GCreature — Centaur Citizen Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. 4/4
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