M:tG card similarity search
4W · Creature — Spirit
Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. 2/5
Name | Mana | Type | Text |
---|---|---|---|
Rushing-Tide Zubera | 2UU | Creature — Zubera Spirit | When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. 3/3 |
Vryn Wingmare | 2W | Creature — Pegasus | Flying Noncreature spells cost {1} more to cast. 2/1 |
Flying Crane Technique | 3URW | Instant | Untap all creatures you control. They gain flying and double strike until end of turn. |
A-Devoted Grafkeeper | WU | Creature — Human Peasant | When Devoted Grafkeeper enters the battlefield, mill four cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/2 |
Witch's Clinic | Land | {T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn. | |
Dorothea's Retribution | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. | |
Andúril, Flame of the West | 3 | Legendary Artifact — Equipment | Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} |
Resistance Reunited | 1W | Instant | Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. |
Roving Keep | 7 | Artifact Creature — Wall | Defender {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. 5/7 |
Landroval, Horizon Witness | 4W | Legendary Creature — Bird Noble | Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. 3/4 |