Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kami of Transmutation

1W · Creature — Spirit

When Kami of Transmutation enters or leaves the battlefield, choose one — • Each permanent card in your hand perpetually becomes an artifact in addition to its other types. • Each permanent card in your hand perpetually becomes an enchantment in addition to its other types. 2/2

Similar cards

Color identity:
NameManaTypeText
Ogre Leadfoot 4RCreature — Ogre Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. 3/3
Port Town Land As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.
Maelstrom Pulse 1BGSorcery Destroy target nonland permanent and all other permanents with the same name as that permanent.
Malfunction 3UEnchantment — Aura Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
Splitting Slime 3GGCreature — Ooze {4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.) 3/3
Brine Comber 1WUCreature — Spirit Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Eager Beaver 2GHost Creature — Beaver When this creature enters the battlefield, you may untap target permanent. 3/2
Walking Atlas 2Artifact Creature — Construct {T}: You may put a land card from your hand onto the battlefield. 1/1
Bloodhall Priest 2BRCreature — Vampire Cleric Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/4
See the Truth 1USorcery Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Page 167