M:tG card similarity search
1W · Creature — Spirit
When Kami of Transmutation enters or leaves the battlefield, choose one — • Each permanent card in your hand perpetually becomes an artifact in addition to its other types. • Each permanent card in your hand perpetually becomes an enchantment in addition to its other types. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Lash of the Balrog | B | Sorcery | As an additional cost to cast this spell, sacrifice a creature or pay {4}. Destroy target creature. |
Reconstruction | U | Sorcery | Return target artifact card from your graveyard to your hand. |
Ritual of Restoration | W | Sorcery | Return target artifact card from your graveyard to your hand. |
Tallowisp | 1W | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle. 1/3 |
Nervous Gardener | 1G | Creature — Dryad | Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. 2/2 |
Soul of Emancipation | 4GWU | Creature — Avatar | When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. 5/7 |
Conch Horn | 2 | Artifact | {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. |
Confiscation Coup | 3UU | Sorcery | Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. |
Amass the Components | 3U | Sorcery | Draw three cards, then put a card from your hand on the bottom of your library. |
Hedron Blade | 1 | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |