M:tG card similarity search
· Legendary Land
{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Myojin of Cryptic Dreams | 5UUU | Legendary Creature — Spirit | Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) 3/3 |
| Moorland Haunt | Land | {T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. | |
| Metamorphosis | G | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells. |
| Assembly Hall | 5 | Artifact | {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. |
| Culling the Weak | B | Instant | As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}. |
| Infernal Plunge | R | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Add {R}{R}{R}. |
| Lumra, Bellow of the Woods | 4GG | Legendary Creature — Elemental Bear | Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. */* |
| Lotus Ring | 3 | Artifact — Equipment | Indestructible Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." Equip {3} |
| Hostile Desert | Land — Desert | {T}: Add {C}. {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. | |
| Dune Chanter | 2G | Creature — Plant Druid | Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. 2/3 |