Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Karametra's Acolyte

3G · Creature — Human Druid

{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 1/4

Similar cards

Color identity:
NameManaTypeText
Titans' Nest 1BGUEnchantment At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.
Interpret the Signs 5USorcery Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Barbarian Ring Land {T}: Add {R}. Barbarian Ring deals 1 damage to you. Threshold — {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Stadium Vendors 3RCreature — Goblin When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. 3/3
Karoo Land Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.
Dakmor Lancer 4BBCreature — Human Knight When Dakmor Lancer enters the battlefield, destroy target nonblack creature. 3/3
Griffin Rider 1WCreature — Human Knight As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1
Balancing Act 2WWSorcery Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Sturmgeist 3UUCreature — Spirit Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card. */*
Trespasser il-Vec 2BCreature — Human Rogue Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 3/1
Page 384